Showing posts tagged game development.
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stranger in a familiar land

Ask me things.   Hello! I'm Katie. I'm an animator and artist, born in Newfoundland, Canada and raised (mostly) in Cambridge, England. I currently reside in Ontario. Aside from animation, I also like history, art, films (particularly historical, horror, action/adventure and sci-fi), interior design, cute stationery, good grammar & spelling and cats.

twitter.com/laheie:

    Shakespeare and the Princes in the Tower - two extra characters from my upcoming game, Dick 3.

    — 2 months ago with 4 notes
    #richard iii  #shakespeare  #princes in the tower  #history  #british history  #Character Design  #game design  #game development  #dames making games 
    The Devblog of Emily Butler →

    Hi everyone! I’ve not posted in a while, I know. For those who’ve not yet received my spam, I’ve launched the development blog for my video game, The Disappearance of Emily Butler! Give it a follow, go on. You won’t be disappointed!

    — 5 months ago
    #game development  #game design  #newfoundland 
    I’m working on a indie video game as part of game development incubator for women in Toronto, known as the Difference Engine Initiative. Here is my progress from today. I’m still working out some controls and some of the gameplay but it’s starting to really come together! :)

    I’m working on a indie video game as part of game development incubator for women in Toronto, known as the Difference Engine Initiative. Here is my progress from today. I’m still working out some controls and some of the gameplay but it’s starting to really come together! :)

    — 1 year ago with 9 notes
    #game development  #indie games  #difference engine initiative  #dames making games  #independent gaming 
    Drawings I did (done in Photoshop) of themes I want to include in my game/overall storyline. Trying to flesh ideas out that I can connect together into something tangible.
The wheel of elements - that is, the look, logistics and background of it - is something I’ve been working on for a really long time.
The cup of tea is visual motif/marker for a change in situations for the main character.
Lefthandedness is a subject under-addressed and under-used and I want to exploit it. I am left-handed, and while I’m not gonna make out like I’m some kind of minority (although I suppose in a small way, we are), I’m interested in the historical view of left-handers throughout history and today.
I guess the other ones kind of speak for themselves.

    Drawings I did (done in Photoshop) of themes I want to include in my game/overall storyline. Trying to flesh ideas out that I can connect together into something tangible.

    The wheel of elements - that is, the look, logistics and background of it - is something I’ve been working on for a really long time.

    The cup of tea is visual motif/marker for a change in situations for the main character.

    Lefthandedness is a subject under-addressed and under-used and I want to exploit it. I am left-handed, and while I’m not gonna make out like I’m some kind of minority (although I suppose in a small way, we are), I’m interested in the historical view of left-handers throughout history and today.

    I guess the other ones kind of speak for themselves.

    — 1 year ago with 26 notes
    #concept art  #game development  #elements  #lefthandedness  #red hair  #villains  #independent gaming  #photoshop  #hands  #game design